Space Colonizers:Affects and Effects

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There are actions in the game that are pretty simple. Combatant A punches Combatant for 20 Damage. Combatant C heals for 30. Combatant D casts a spell.

Others are a bit more complex. They can be passive, happing all the time in the background; Active, happening when someone enacts it. They can happen all the time, or only in Battle. Some are effected by the weather, some aren't.

That is what this page is for. This is a catalogue of every action that could take place, giving how they can come about, what they can effect, what they are effected by, how long they last, etc.

Description Details

Categories of Effects

Name How does it come about
Ability species-wide
Talent Individual
??? Equipment Wear the Equipment
Side Effect Skills Learn the Skill

Timing

  • Active
  • Passive
  • Triggered

Adapting to a Terrain

  • Effect: adapts a combatant to be suited for a different Terrain
  • Available as:
    • Ability(ies) -
    • Talent(s) -
    • Equipment Effect(s) - Terrain Adapters
    • Skill Side Effect(s) -
  • Timing:

Changing the Terrain itself

  • Effect: Makes tiles change elevation, change type of tile, etc.
  • Available as:
  • Timing:

Extend a Skill Stat

  • Effect:
  • Available as:
    • Ability(ies) -
      • Projectiles can increase range or power when fired or thrown by a character.
    • Talent(s) -
    • Equipment Effect(s) -
    • Skill Side Effect(s) -
  • Timing:

Gain and Losing Magical Subtypes

  • Effect:
  • Available as:
    • Ability(ies) -
    • Talent(s) -
    • Equipment Effect(s) - Energy Sword changes shape and gains a magical subtype of the magic pour in.
    • Skill Side Effect(s) -
  • Timing:

Grants Protection from Magic and other things

  • Effect: Provides Protection from specific subtypes of magic, items, etc.
  • Available as:
    • Ability(ies) -
    • Talent(s) -
      • Combatant doesn't take damage in snowstorm (such as ignoring from Environmental Damage, protection from Ice Spells cast in this weather or overall, etc.)
      • Immunity to Tear Gas, Pepper Spray, etc. due to a lack of tear ducts.
    • Equipment Effect(s) - Protection Rings,
    • Skill Side Effect(s) -
  • Timing: effective as soon as it is equipped

Induces a Status Ailment

  • Effect:
  • Available as:
    • Ability(ies) -
    • Talent(s) -
    • Equipment Effect(s) -
    • Skill Side Effect(s) -
  • Timing:

Increases and Decreases Stat

  • Effect: A triggered effect that only happens in the presence of certain conditions. Can Increase or Decrese a Stat
  • Available as:
Stat Abilty(ies) Talent(s) Equipment(s) Skill(s)
Strength Dwarf - Members of Species gains strength when many of them on the field. The more of them are defeated, the weaker they all get. n/a Anti-clown mallets - +3 strength against Clowns n/a
Speed Speed does not diminish in the rain n/a n/a n/a
HP n/a n/a n/a Healing can be found in Yin Spells, Yang Spells, Wood Spells & Water Spells
Endurence Elf - Endurance recovers at a faster rate then average n/a n/a n/a
  • Timing:

Summon

  • Effect:
  • Available as:
    • Ability(ies) -
    • Talent(s) -
    • Equipment Effect(s) -
    • Skill Side Effect(s) -
  • Timing:


Talk with a difficult NPC

  • Effect:
  • Available as:
    • Ability(ies) -
    • Talent(s) -
      • Character is naturally charismatic, allowing the party to get through non-battle situations with difficult NPCs.
    • Equipment Effect(s) -
    • Skill Side Effect(s) -
  • Timing: