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Fighter classes (FC) are roles/types/jobs a fighter can take in battle. What's unique here, each fighter class is made up of a sequence of specific type-groups, outlined below. You don't need to specify which type in each type-group, but it would be really helpful. It's followed by some examples. These FC Types influence the range, types of moves, role in the party, and your stat growth.
these guys have no specialization to begin with. If this being is trainable, then you may train them for what you need/want. Otherwise, he/she/it will battle with whatever (s)he/ith has at her disposal. so, therefore: these will be you main characters: Ryan, Billy and Chris. The other guys will be minor charters who may join your team
Main Characters are entirely trainable. For right now, they'll be able to become an of the other's mentioned bellow.
These guys can be anything from the upcoming list. they will be not trainable....for most of them.
the melee fighters:
they can fight at any range, but burn up AP like it's no ones business.
these are the exceptions. Healing magic is a little bit cheaper; but hey, it's better than dieing.
No magic for this one. Well, unless it helps out the weapons. It's all about technology!
Here is the current list of known and proposed FC's. Right now, our goal is to have 36 available, but we could have more if we be more specific with the Type-schematics.
- Archer, Spartan, Necromancer, Mage, Monk, Priest, Caster, Tribuneer, Vampire Hunter
|Game Design and Development|
|Related Groups||Divisions||Seekers of the Aether • Barn Wars • Ihmiis • Bot|
|Squads||Art • Writing • Music • Programming|
|Teams||None at the Current Time|
|Projects & Resources||Currently Being Worked on|